![]() Octane Render from OTOY was one of the pioneers of moving the computationally intensive tasks of unbiased rendering over to the Graphics Processing Unit (GPU, otherwise known as the graphics card), which is able to divide tasks across a much greater number of parallel cores. This was a great shame, as from a user’s perspective an unbiased rendering solution offered ‘true’ physical lighting exactly as would be seen by the naked eye or the lens of a camera. This was because an unbiased render solution was computationally intensive and therefore very slow. For a long time unbiased rendering was barely touched by a wide range of render engines.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |